Hello, this is Taehyun Kim, director of Sudden Attack Zero Point.

Time flew by, and there are only about two months left in 2026.
In this Dev Note, we would like to give you a peek at the major updates we are preparing for the rest of this year.

[Classic Map & Map Voting System]

  • •Classic Map Added
    We are preparing Classic Maps so you can revisit the maps you remember, exactly as they were in Sudden Attack Zero Point.

    Relive your glory days on the Classic Maps!

    Oldtown

    White Squall

    * The images shown are currently in development and some parts may be adjusted during implementation.

    Classic Maps will be added to the existing CASUAL and Custom Match modes, but not to Ranked Match.

    The list of maps will be announced shortly, along with the update schedule,
    and if there are any maps you'd like to see added, please let us know!

  • •Map Voting System Added
    With more maps in rotation, you may end up on maps you don't want to play. To prevent this, we are introducing the 'Map Voting System'.

    With the Map Voting System, players matched together will vote for their desired map, and the map will be selected based on the voting results.

    The Map Voting System will be applied to both CASUAL and Ranked Match modes.


<Map Voting Process>
1. Once matchmaking is complete, 5 candidate maps will be presented. (3 for CASUAL Deathmatch)
2. Each player votes for 1 desired map among the candidate maps.
3. The map to play will be selected with a probability proportional to the final vote count.


[Matchmaking Environment Improvement]

To reduce matchmaking wait times and provide a smoother gameplay environment, we are preparing to improve the matchmaking logic.

The existing RP-centric match system will be improved to consider both RP and ping.

The longer you wait for a match, the wider the matching range will become, and if needed, you’ll be connected to servers in other regions.


This will allow players to enjoy the game more smoothly even in regions where matching was not previously optimal.

Detailed values such as matching range and ping tolerance will be adjusted after sufficient testing, and further details will be provided at the time of the update.


[Custom Match Room Listing & Vampire Mode Added]


Custom Match will switch to a room list, where you can create a room or join an existing one. A new Vampire Mode, exclusive to Custom Match, will also be added.

 
* The image shown is currently in development and some parts may be adjusted during implementation.

Vampire Mode is a mode for up to 16 players (8vs8). When a round begins, some players are designated as Host Vampires, and the remaining players become Hunters to fight against the Vampires.
Vampires grow stronger as they defeat Hunters, and defeated Hunters turn into Vampires.
Hunters fight against Vampires with survival as their goal. By filling the Rage Gauge, which builds up every time a Hunter dies, they can transform into a Lycan and launch a counterattack.

This concludes the story we wanted to share in this Dev Note.

The development team is busier than ever preparing for the content we introduced today and the upcoming Pre-Season 3.
The whole team is working hard to deliver a more polished experience to all players, so please stay tuned!


We will continue to strive to provide a more enjoyable gameplay experience for the remainder of 2026.

Thank you.