Hello, this is Taehyun Kim, director of Sudden Attack Zero Point. 
 
Today, we would like to talk about characters— one of the most important elements that help players immerse themselves in the game and express their personal style. 
 
We're sure longtime fans of Sudden Attack are eager to see how characters have evolved in SAZ. 
First, we'd like to show you how the characters have changed with improved graphics. 
 
[Character Rebuild with Improved Graphics] 

  1. Before 

After 



 

While staying true to the identity of each original character, we've enhanced details such as textures to suit our improved graphics environment, raising the overall quality. 
 
Visibility is crucial in FPS games, as players need to process information in split seconds. With that in mind, we're carefully balancing visual appeal with tones that blend naturally into the upgraded background graphics. 
 


[Characters & Character Skins] 


So far, a total of 10 characters have been created, with distinct concepts for each one. 



Judith Hawk

(Field agent of

the Intelligence Bureau)

Red Wind

(Latina) 

Astra

(Japanese)  

 
We are also developing character skins so players can tailor each character to a look and concept that fits their own preferences. 



Judith Hawk (Default) 

Detective Judith Hawk  

 
We are also working diligently on each character's animations to make character selection more enjoyable and better showcase each character's personality. 


Skin-exclusive animations are also in the works to bring out the concept and individuality of each skin, so please look forward to our character and skin lineup. 
*All images in this Dev Note are still in development and are subject to change. 
 


[How to Obtain Characters and Character Skins] 


Our goal is to create a natural flow where players can acquire characters simply by playing the game. To achieve this, we plan to offer multiple routes, including gameplay rewards and in-game shop purchases. 
 
Our art team continues to work hard, looking forward to the day we can finally present our game to all of you! 
 
I hope you found today's topic interesting, and please feel free to leave any feedback or comments. 
 
Next time, we'll be back with news about the testing phase, so stay tuned, and thank you for your continued interest and support. 
 
 
Thank you.